3/18/2023 0 Comments Crackdown 3 fully destructibleThe destruction doesn’t seem to be anything that we haven’t seen before, Azure powered or not. The problem is, no matter how you slice it, the Wrecking Zone just isn’t that compelling. It’s that highly touted cloud-based component that uses Microsoft’s “power of the cloud” to bring in a fully-destructible online arena in Crackdown 3. The shortness and lack of story details and world building leave a lot to be desired and it feels like a game that squandered what could’ve been an interesting world to explore.Ĭrackdown 3 also features a multiplayer component called the Wrecking Zone. In many ways, Crackdown 3 feels like its rooted in decade old gameplay mechanics and design. That campaign is short, and full of anti-climactic boss fights all the way to the end. Whether its on the progression or exploration front, you’re going to play the campaign once and then there’s very little to do afterwards. In terms of meat on the bone, Crackdown 3 has very little to offer when compared to other open world games of this type. There were countless ledges and items misjudged during our review that saw us either falling to our deaths or needing to do large parts of platforming sections over and over again. The layout of the world map, the verticality of it, and some iffy camera controls can leave getting around feeling largely like a chore instead of something to be enjoyed. However, it’s when you couple the combat with the traversal and 3D platforming that things start feeling a little off. There is a general lack of weight behind the guns, explosives, and melee combat that can leave it feeling flat at times. The pace of the combat feels great, with most battles and encounters feeling fast and hectic. On the combat side of things, Crackdown 3 is pretty good. In our first playthrough we never unlocked a single level-up for driving and it didn’t feel like we were missing much.Ĭrackdown 3 is equal parts a third person shooter and a 3D-platformer. There’s no navigation elements, the road system is confusing, and you’ll rarely ever drive a vehicle from point a to point b because of this. In a game that really feels built around your agility abilities, Crackdown 3 never really feels like a good world to drive a car in. In our first playthrough of Crackdown 3 we naturally progressed through the majority of these abilities, except for driving. They give you better moves to traverse the world, new weapons and abilities. Like previous games Agility Orbs still must be found throughout the world and can be found by simply exploring the world on foot.Īgility, Firearms, Strength, and Explosives all have their place in the game. Hijack vehicles and perform stunt maneuvers to increase your driving capabilities. Use explosive weapons or gadgets and you’ll increase your explosives skill. Melee enemies and you’ll increase your strength. Shoot weapons and you’ll increase your Firearms skill. The upgrade system in Crackdown 3 is fairly intuitive. These abilities include agility upgrades, better firearms skills, increased strength, more explosive options, and better driving skills. But even if you didn’t want to push through it, the world is lacking any real reason to explore it beyond doing the repetitive tasks that will increase your character’s different abilities. You could beat it in around 6-7 hours if you’re really grind through it on the default difficulty level. The game is a ridiculously short campaign. It’s when you start tackling the objectives to actually start unlocking these boss fights is where you’ll discover just how paper thin Crackdown 3 really is. There’s nothing wrong with this structure of the game, in fact, the first time you see it it seems like an incredibly logical structure for an open world game of this nature. The three branches of the corporation include logistics, industrial and security specialists. Take down outposts associated with one arm of the corporation and you’ll unlock mini-bosses and then main bosses across three parts of the corporate tree. On your quest to take down the Terra Nova corporation you’ll find that the world is full of mini-outposts to take down. You’ll play the campaign of Crackdown 3 as a member of a peacekeeping Agency full of cybernetic-enhanced super-soldiers. Unfortunately, this veil becomes incredibly thin after only a short time with the game. These initial impressions make it seem like there’s going to be a lot to sink your teeth into with Crackdown 3. Crackdown 3 looks the part of a modern open world game. The beautiful cell-shaded visuals, impressive character models, a wide assortment of weapons and a massive city to explore make a great first impression as you begin the gameplay loop of increasing your proficiency in a number of different character attributes.
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